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She rushed after the still beating heart, hoping to retrieve it. But the sun's heat was too great, and even the gods were not allowed to reach for it. Soloniel's fate was terrible.

She feared for her beloved so much, that there was only one thing she cared for at that moment — save him no matter the price. She did manage to grab the heart, but the pain of her burns was intolerable, and her beauty was gone forever. The worst part of all was that her sacrifice was in vain. The retrieval of Gallean's heart didn't help — he never woke up. The goddess suffered from great pain, and this pain combined with the loss of her beloved one drove her to madness Soloniel's beauty — once the reflection of her pure soul - burned in the searing flame of the sun.

Moments later, her soul itself was consumed by the dark flame of anguish. The goddess — who was once so gentle and loving, who helped create this world with tender joy — transformed into her complete opposite. It would probably be correct to say that Soloniel died along with Gallean. Mortis, a new goddess, stepped into Nevendaar… and she looked no less terrible than she was corrupt from the inside.

Six thousand years had passed since Bethrezen was exiled by the Celestial Lord. It took the Fallen that long to find the breach in his prison. The Legions of the Damned broke loose and started the preparations for an unholy ritual, which was supposed to reincarnate the Fallen in a human body.

No one would have known the consequences if they succeeded, were it not for the divine revelation given to Memnor, the oldest and wisest Keeper of Knowledge of the Mountain Clans. His dream foretold great misfortune to all his kin. A council was held in the Griffin Peaks, and the sage spoke of his vision, sharing his knowledge with all dwarves: the end of the world was approaching.

A great battle is about to begin, which will destroy the world. Only the knowledge of the ancient runes, granted to the dwarves long ago by Wotan himself, could save the doomed people. But that knowledge was lost long ago, and the Keepers of Knowledge who could help to recover it had long passed. A handful of heroes departed for the land of Hael to seek the lost rune of wisdom.

They overcame countless perils and returned victorious. In the meantime, the demons had captured Nornden, a city of the distant northern seas.

From the sacred Well of Destiny, they took the magical liquid metal Uru — it was meant to become a dagger, which was needed for the future ritual. Once the dagger was forged, Bethrezen told his subjects who had been chosen to become a new vessel for his soul — Uther, son of Emperor Demosthenes, heir to the throne. That would have been a well-deserved revenge for the betrayal. The queen, who fell in love with the Lord of the Demons, and her son were abducted by demons and brought to the site of the ritual, a cursed mine of the Mountain Clans.

But thanks to the Celestial Father, the dwarves and men became aware of the evil plan. The allied forces of the Empire and the Clans managed to disrupt the ritual and, with the newly recovered rune of wisdom, sealed the demons in their temple in the mountains.

But the taste of victory was bittersweet: neither the queen nor the heir returned to heartbroken Demosthenes. The queen died during the assault, killed by Imperial soldiers — for the succubus who possessed her soul had also altered her body. The boy was never found. At the same time, the haze of insanity clouding the mind of reborn Mortis faded. For many centuries, she had been crying out the name of her lost husband into the Void to no avail.

Now her madness stepped aside, giving room to the recognition of her loss — and desire for revenge. Wotan refused to punish the dwarves who had killed the children of her beloved Gallean? In that case, she would do it herself — restoring justice and taking vengeance on Wotan, who would be hurt a lot to see his people suffer. But even a goddess would find it hard to battle an entire race on her own, especially one patronized by another deity.

The bodiless Mortis needed an army — and she knew where to acquire it. Her target was the southern land of sorcerers, Alkmaar. Her choice was well thought over. Alkmaar's mages were mostly necromancers, and their customs were rather strange.

They carefully preserved the remnants of their dead, which continued to exist as members of their families even after death. Sorcerers of Alkmaar presented a great danger for Mortis — perhaps, they were the only ones capable of opposing her.

The Bodiless Goddess sent a virulent plague on Alkmaar, and the poison of her breath was so powerful that even those who were long dead could not escape its decaying touch. The dead of Alkmaar, who had always been the advisors and protectors of the living, had turned against them. The religion of Alkmaar, which gave its people power over the dead, was their downfall. In the end, only a lifeless desert remained in Alkmaar's place — and Mortis had an army of the living dead at her disposal.

With the aid of this army, Mortis exacted her revenge. Countless warriors of the Mountain Clans fell in the battles with her undead horde; among them was the venerated dwarven king, Sturmir Stormhammer. The pain of loss and her love for Gallean didn't weaken any in the wounded heart of Mortis… but for the first time, she felt at peace.

She dismissed her army of the dead and turned away from this world, patiently waiting for the return of her beloved Gallean. This was the end of the First Great War.

With the aid of the Mountain Clans, the Empire defeated the demons, thus preventing Bethrezen's return. But the price of victory was terrible: the queen and the heir were both lost, which meant that internal wars and division would be inevitable once the monarch was dead. The dwarves lost their beloved king, but were not defeated. They retreated deep into the mountains, into the underground city of Svatalfaheim.

The Horde was dismissed, as Mortis felt her lust for revenge satisfied. But peace would not last for long in Nevendaar. A new misfortune loomed on the horizon: the battle foretold by Memnor.

The end of days was coming. Eternal Card Game Wiki Explore. Game Designers Artists. Eternal Card Game. Cards Card Sets Crafting. Gameplay Factions Zones. Skills Battle Skills. The nameless boy was trained by Jin 's teacher, Asin Tairin , to become as great as a Silver Knight just like him. When his master died, the boy took up his name and his weapon.

The Disciple specializes in augmenting himself with various abilities aimed at either bringing a disadvantage to opponents, temporarily boosting fighting strength, or enhance the efficiency of his special techniques. Asin has a close-range battle style that gives continuous hits to the enemy with quick attacks as well as being well-equipped to handle mistakes in battle. He shows instinctive movements during combo attacks with control key and is easily approached by beginners, with easily connected additional combo attacks.

This only works in PvP and dungeon monsters cannot be grabbed. Grand Chase Wiki Explore. Grand Chase Members Patch Notes. Explore Wikis Community Central. Register Don't have an account? What if it can be expanded upon that obscure fighting game? Basically, the main moral of this game idea project is Dead or Alive with Kenichi characters, simple enough, eh?

It also features a new storyline in the Ragnarok arc that features a deep storyline and awesome fights that puts you in the heart of the action. With a variety of game modes and features, It's a slugfest of good fun! Game Ideas Wiki Explore.



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