2009 planet eclipse ego manual


















Shoul d you be unsure at any stage yo u must seek expert advice! See service centres PAGE It contains important safety guidelines and Instructions. Should you be unsure at any stage, or unable to understand the contents within this manual you must seek expert advice.

Contiene importantes normas de seguridad e instrucciones. Solten Sie sich in irgendeiner Weise unsicher sein, oder den Inhalte dies Heftes nicht verstehen, lassen Sie sich bitte von einen Experten beraten. Details on how to get up and running quickly with your Ego This section is essential reading for everyone. Names the component parts of the Ego11 Marker. Tear-out product registration card to be completed and returned. Alternatively register online at www. To switch on the Ego11 press the button twice in.

The Ego11 can also be switched on by pushing and holding the button figure 1A. Switching Off the Ego Press and hold the button until the display shows. Release the button and re-press it. Alternatively double click the button to enter the menu tree then press to turn off.

To switch off the BBSS, press and hold the button for 0. To switch the BBSS back on, press and hold the button for 0. The indicator will change back to. When the BBSS is enabled, the indicator will change depending upon whether the system has detected. When no ball has been detected the indicator looks like this when a ball has been detected the icon changes to look like this. Before using the Ego11 it is important to make. To access the SFRs, unscrew.

See page 24 for more information on the Solenoid Flow Restrictors. Ensure that the Ego11 is switched off. Lay the marker on a flat surface in front of you with the Feed Tube furthest away and with the Barrel pointing to the right.

Peel the grip to the right to expose the Circuit Board within the Frame. Remove the fitted battery by sliding your thumb or finger into the recess below the battery and levering the battery out of the Frame See Figure 4a. DO NOT pull on the top of the battery to remove it as this can cause the battery terminals to bend and will result in a poor electrical connection. The positive terminal should be on the right hand side, nearest to the front side of the Frame.

Ensure that all of the wires are within the recess of the Frame and away from the Trigger, Micro-switch and Opto sensors so as not to interfere with their operation and replace the Rubber Grip and replace the two countersunk screws. Quick Set-up.

The two. The bore. There is also a NBR. Ego11 Solenoid Assembly. Any attempt to strip, dismantle or service the Solenoid Valve will immediately void your Warranty.

For more information on the Ego11 Solenoid Valve please see page Th e backlight on t h e LCD disp l ay turns off. When this h appens. Below is a brief overview of what happens during the Ego11 firing cycle. The location of parts discussed in the text below can be found on page Assuming the Ego11 is gassed up and turned on, Figure 6a shows the marker in its idle position.

The Rammer is held in its rear position with pressurised gas from the LPR directed through the Solenoid to the front. The Valve Chamber is full of pressurised gas from the Inline Regulator.

Providing a ball is in the Breach, when the Trigger is pulled, a signal is sent to the Solenoid which redirects the supply of gas from the front of the Rammer to the rear, which pushes the Rammer and Bolt forward toward the Exhaust Valve Figure 6b. As this happens the gas in front of the Rammer is vented out through an exhaust port in the Solenoid Valve. The Rammer makes contact with the Valve Stem and continues to be pushed forward, now pushing the Exhaust Valve forward with it.

This opens the Exhaust Valve allowing pressurised gas to flow up through the Valve Guide and into the Bolt and vent down the Barrel, propelling the ball see Figure 6c. The longer this dwell time the longer the Ego11 vents gas down the Barrel. When this dwell time has elapsed, the Solenoid redirects the supply of gas from the back of the Rammer to the front, pushing the Rammer and Bolt back. This loss of forward force allows the Exhaust Valve to re-seal and the Valve Chamber is re-pressurised.

As the Rammer moves back gas behind it is vented through an exhaust port in the Solenoid Valve See Figure 6d. The Ego11 has now completed a full cycle. Mak e sure t h e marker is t u rned off and that no paintball s are in the marke r or loader before installing an air system. The T-slot is an improvement over the dovetail mounting system found on most paintball markers, and is much more able to withstand the rigours of modern tournament paintball.

These are secured by the capture o-ring on the end of the fitting. Pull back the collet section of the hose fitting and keep the collet depressed. Pull the Macroline hose out of the hose fitting and release the collet. Before installing the Macroline hose into the hose fitting ensure that the end has been trimmed correctly to ensure a tight fit in the hose fitting.

Do no t over tighten the Clamping Feed. Neck as this may dama g e the loader or FEED. Neck itself. Sprocket Screw of the Clamping Feed Neck counter clockwise see figure 9a.

Release the Clamping Lever on the Feed Neck see figure 9b and test to see if your loader can easily. When you have managed to push your loader into the Clamping Feed Neck, close the clamp to secure it firmly in place see figure 9c.

You have now attached a loader to your Ego Once you have filled your loader and air tank you will then be. The Ego11 provides the user with the option to use either a Micro-switch or an Opto sensor as the means for detecting trigger pulls. Before you begin to adjust and set your Trigger, you must first select the method of trigger detection that you wish to use by entering the Main Menu.

As standard each Ego11 comes with a factory set trigger travel of approximately 2mm in total length; one millimeter of travel before the firing point and one millimeter of travel after the firing point, and the trigger detection method set to Opto. Turn this screw clockwise to reduce the amount of travel.

Do not turn the screw too far or the Trigger will be pushed past the firing. Turn this screw counter clockwise to increase the amount of Trigger travel See Figure 10a. The Rear Stop Trigger Screw is used to set the amount of travel after the marker has fired. Do not turn the screw too far or the Trigger will be prevented from reaching its firing point and the marker will not work. Turn this screw counter clockwise to increase the amount of travel See Figure 10b.

The Magnet Return Strength Screw is used to adjust the amount of force with which the Trigger is returned to its rest position by the magnet. Turn the screw clockwise to increase the amount of force. As your reaction time improves, your game will improve also. Keep track of your top time, and always strive to beat it.

At the beep, bring your gun up to firing position and fire 10 shots. Once you have fired 10 shots, the gun will beep and tell you how long it took to get into position and fire of your first 10 shot stream. Double tap the power button with this drill displayed, and the gun will beep after waiting 5 seconds. On the beep, everyone should Breakout, shoot their lanes, etc. After 30 Seconds the Drill will end with a Loud beep. Repeat this drill several times to practice various Breakouts — the first 30 seconds of a game are sometimes the most important!

At the beep, bring your gun up to firing position and fire 1 shot. Once you have fired 1 shot, the gun will beep and tell you how long it took to get into position and fire off your first shot. The gun will randomly beep after waiting seconds. When you hear the gun beep, grab your pod, pour it into your loader, and fire 1 shot.

Once you have fired 1 shot, the gun will beep and tell you how long it took you to reload and get into firing position. Whenever the eyes see each other no ball in breach, hopper empty for more then half a second, the timer on the board will start counting from 0 up to 7 seconds.

If you go 7 seconds without reloading and shooting a ball, the gun will beep, letting you know you are too slow. When you hear the gun beep, run as fast as you can to your starting bunker, dive or slide and fire 1 shot. When you hear the beep, come out of your bunker, and fire 1 shot at a target. Your Price:. Quick View. The Eclipse Ego8 is not a toy. Careless or improper use, including failure to follow instructions and warnings within this User Manual and attached llll Buy discount Planet Eclipse Ego online at the best price from Dealsan.

The etek is great and all but its still a mid end eclipse marker it could never feel better then a SL8R Additional Parts Information and Installation Instructions Planet Eclipse or one of our Certified found in the Maintenance section of the Ego 8 manual.

Shop eBay for great deals on Planet Eclipse Ego. Free shipping on selected items. We have tons of spares available for either the Eclipse Ego parts and Eclipse Geo parts. Ansgear has The Planet Eclipse Ego is an electropneumatic, open bolt stack tube paintball marker manufactured by Planet Eclipse,. Original casing, manuals, Allen keys and barrel cover included. Planet Eclipse Ego 05 or Eclipse Certified Service Center pages. Ego11 Operators Manual.



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